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View Full Version : VR Porn. Who shoots it, who sells it?


softball
06-17-2022, 04:55 PM
I have been doing vr since the beginning. 3d printed gopro rigs. The 180/360 debate. The over under or side by side debate. Is this just another 3d porn failure?
I gotta say, after all the dust has settled, VR has been very, very good to me.

Anyone else?

gonzo
06-18-2022, 08:52 AM
I have been doing vr since the beginning. 3d printed gopro rigs. The 180/360 debate. The over under or side by side debate. Is this just another 3d porn failure?
I gotta say, after all the dust has settled, VR has been very, very good to me.

Anyone else?

I see several small studios successful at shooting POV VR.
I have not shot it ever. What are the challenges from regular vids in regards to shooting,storage and editing?

softball
06-18-2022, 01:32 PM
I see several small studios successful at shooting POV VR.
I have not shot it ever. What are the challenges from regular vids in regards to shooting,storage and editing?

VR can be a challenge. It has gotten easier to produce with newer cameras that can stitch the two images together. Saves a lot of time. Storage is an issue because the file sizes are huge, but that is cheap and easy.

On-set work is very different from 2d. The camera is a lock-off on a jib arm and lighting needs to be carefully crafted to ensure there are no lights in the scene...an easy mistake to make. These damn lenses are much wider than you expect.

Talent needs to understand how to work with vr. Especially the pov shots. Eye contact is so important. Good makeup is essential because getting up around six and eight k resolution flaws will show.

Editing: Proxy editing is your friend. I use Adobe Premiere Pro and have gotten it locked into the settings that work for me.

Rendering is the last decision you need to make in the workflow. I use an open-source FFmpeg type convertor that can batch the various file sizes. There are a ton out there.
And, it goes without saying, you need to have a vr headset.

gonzo
06-18-2022, 10:29 PM
VR can be a challenge. It has gotten easier to produce with newer cameras that can stitch the two images together. Saves a lot of time. Storage is an issue because the file sizes are huge, but that is cheap and easy.

On-set work is very different from 2d. The camera is a lock-off on a jib arm and lighting needs to be carefully crafted to ensure there are no lights in the scene...an easy mistake to make. These damn lenses are much wider than you expect.

Talent needs to understand how to work with vr. Especially the pov shots. Eye contact is so important. Good makeup is essential because getting up around six and eight k resolution flaws will show.

Editing: Proxy editing is your friend. I use Adobe Premiere Pro and have gotten it locked into the settings that work for me.

Rendering is the last decision you need to make in the workflow. I use an open-source FFmpeg type convertor that can batch the various file sizes. There are a ton out there.
And, it goes without saying, you need to have a vr headset.
One of the Xbiz homies is making a small fortune shooting POV VR.
Id say the consumers that spend that money are as rabid for content as someone that would spend over $1,100 on a ceramic charcoal grill . . .
:bacon: